paper mario ttyd rom

Sign in Some really minor stuttering even with full FPS in some areas. OpenGL NOT recommended. ROM GAMES – is that what are you looking for?

Runs perfectly at 1080p with 4x MSAA, using widescreen gecko code and HD texture pack. Use LLE audio to fix various sound issues. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. Runs at a smooth 60FPS in everything but transitions, and in some cutscenes with big effects. Download Paper Mario The Thousand Year Door ROM for GameCube and Play Paper Mario The Thousand Year Door Video Game on your PC, Mac, Android or iOS device! Dolphin Forum thread To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Game does not boot with widescreen gecko code enabled, otherwise identical to above result. The basic, no-frills mod fixes errors and oversights in the game’s script, and reverts changes made during the game’s localization (cola = … Very playable. Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Used to be slow but I've changed some settings on my PC to fix. Camera on the rotating stairs in Hooktail's Castle doesn't transition upwards properly for me. Game nearly unplayable. games on your Windows PC, Mac, Android and iPhone. Try pausing and unpausing if that happens.

I was actually surprised to see battles at more FPS. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Game runs at 60FPS @ 4x resolution, but lags down to 10 FPS on all backends/resolutions during transition scenes (Boat at the start flipping, going through pipes, ect.) The following codes work as a replacement, causing fewer issues. Other than that it's fine. Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Game is 100% playable in it's current state. Ran very well at 1440p 60FPS with 4x MSAA and 16x AF. Almost perfect, crashes sometimes, sound is near perfect on LLE, 60FPS consistently on D3D11 with DSP HLE, occasional slowdowns to about 50FPS with accompanying sound hiccups, but completely playable. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. With LLE the music seems to be ok but it's too demanding for my system. Drops to 30-35 FPS occur when paper effects are being rendered, excluding Mario and Partners.

You can use emulator to play the GameCube Paper Mario: The Thousand Year Door is a RPG video game published by Intelligent Systems, Nintendo released on 20041011 for the Nintendo Gamecube. Direct3D has a few minor graphical glitches. people already downloaded and played it. No apparent audio problems that existed with HLE in older builds. You have searched a lot on the internet in order to download and play ROMs GAMES, well let me tell you, there is no need to search on the Internet or bother yourself doing so from now on, because, we have everything for you at one place. Audio glitches with non-LLE, perfect with LLE. Playable: 50-60FPS (1920x1080). Using D3D11 with other recommended settings, game ran perfectly with no glitches and a only a few brief fps drops. CRC = 5A682160, Genso Suikoden: Tsumugareshi Hyakunen no Toki, Akumajou Dracula X: Gekka no Yasoukyoku (4M Hack), Paper Mario: The Thousand Year Door (USA) Gamecube ISO, Tony Hawk's American Wasteland (USA) Gamecube ISO, Crash Bandicoot: The Wrath of Cortex (USA) Gamecube ISO. 60FPS+. A couple of minor graphics errors throughout the game. Playable: 30-70FPS, some slowdowns in big areas. Sign in. This hack makes a bevvy of changes to Paper Mario: The Thousand-Year Door.

Playable: 60FPS with OpenGL plug-in, 4X AA and OpenCL Enabled, Crashes at random points: 60FPS with any plug-in, Runs at 60FPS has some Sound and Graphical Issues, Runs at 60FPS, slowdowns in big areas and minor graphical issues. All backends suffers a significant slowdown with BBox with my GPU being at a default energy-saving 400MHz clock. Please update as appropriate. Search Google Issue not present in. Paper Mario The Thousand Year Door Rom/Emulator file, which is available for free download on No problems using HLE. Minor visual glitch with reflective water. The above graphical glitches have been dealt with (using the above configuration). Turning Mario into Paper Mode or having Vivian hide you make it slower at any time. Download the Paper Mario The Thousand Year Door (E) ROM now and enjoy playing this game on your computer or phone.

Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. However, game is not completable as it hangs indefinitely on the final boss fight. Fully Playable without any graphical or Sound issues on 1080p! Have fun playing the amazing Paper Mario The Thousand Year Door (E) game for Nintendo GameCube. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks.

This code also speeds up the emulator in the Shhwonk Fortress. Configuration: Dual core ON, 720p, 2xMSAA, 2x AF, LLE audio, game rom region JPN. Using the default graphics backend OpenGL with other recommended settings, FPS drops from 60 to 30 the exact moment that Goombella and Lord Crump finish their initial "conversation" which caused everything (walking, hammering, jumping, etc) to appear to be in slow motion. This is due to Dolphin hitting a slow path on those graphics cards. Glitches even with BBox = true. This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate.

The sunset effect in Riverside Station has a defect where non-static objects in front of it have a trail of ghosts coming off. 50-60FPS consistently on D3D9, occasional slowdowns, sound issues and (rarely) major bugs like dialogues which don't come, but completely playable. 12~15FPS outside, 20~25FPS in battle due to low-end system. Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. Occasional audio bugs, but not terribly bad. July, August, and September 2020 Progress Report, The Thousand Year Door on the Dolphin forums, Paper Mario The Thousand Year Door on PC - Dolphin emulator, Dolphin Emulator 5.0-3441 Paper Mario: The Thousand-Year Door (4K/2160p/60fps UHD Texture Pack) GCN, Paper Mario: The Thousand-Year Door on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube), Paper Mario: The Thousand-Year Door - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator), Dolphin Emulator 4.0 - Paper Mario: The Thousand Year Door (1080p HD) - Nintendo GameCube, (60 FPS) Dolphin 5.0 - Paper Mario: The Thousand year Door (1080p HD) - Nintendo GameCube, (1440p60) Paper Mario: The Thousand-Year Door Gameplay Dolphin 5.0,, Pages with active problems missing issue links, Fixes 60Hz mode reverting to 50Hz in EU version. 100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Search Wikipedia. Sound effects seem to be right, but the music problem is annoying.

No slowdowns even at higher resolutions (720p).

This does not occur on OpenGL or Vulkan, so use them to avoid this issue. This page was last edited on 16 July 2019, at 18:19. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode.

If the PAL version of the game has been set to run at 60 Hz, it may change back to 50Hz under some circumstances. On Android, 5.0-9322 or newer is required for Bounding Box to function at all due to an unrelated bug. HLE audio stutters since it's not constantly full speed. Only configuration options for the best compatibility where they deviate from defaults are listed. "Overclocking" GPU to the stock speed solves this and makes the game perfectly playable. Players: 1 : Year: 2004: File size: 274 MB: Publisher: DOL-G8ME-USA Open Issues NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. Very Playable. Check out the readme file for the full details. The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.


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